Every game has its own jargon and gambling is no exception. Naturally, Craps has its own list of terms as well and when a game is as popular as Craps, it’s a whole new language. If you are a Craps newbie and can’t understand what Craps veterans are really saying, maybe what you really need is a comprehensive Craps glossary.
- Choppy Table Craps Strategy Rules
- Choppy Table Craps Strategy For Beginners
- Choppy Table Craps Strategy Against
- Choppy Table Craps Strategy Games
This alphabetized index of craps terms will quickly become your Craps bible because it has almost every term you can think of. So, never again will you get stuck because you didn’t know what a word meant.
I played early many time tables always choppy not one way tough to make a go of it. It took me 3 hrs or more to win $300 sometimes playing with a shooter. Good advice have note book with you tio. Once the table is qualified, DC-7 can be profitable on hot, cold or choppy tables, the latter being the most productive. On page 52, there is a loss of 19 units, but that would never have happened if we followed the stop play (temporarily) rule.
By changing gears to the Don’t Pass when the table is clearly cold, you have two powerful things going for you: 1) The table is freezing, so the shooter is likely to 7-out resulting in a win for your Don’t Pass, and 2) Playing the Don’t Pass with Odds is the best bet you can possibly make on the craps table, in terms of house advantage. The essential wager each Craps player should understand is the “pass line bet.” It serves as the base of many Craps betting strategies and is a great move on its own due to its low house edge of 1.41%. Table of Contents Chapter Page Introduction 4 The Craps Game 16 The Casino Craps Layout 30 Dice Math 35 Craps Bets 45 The Casino's Point of View 79 Using Odds Bets to Beat the Casinos! 88 Percentage Plus Bets: Winning by Laying Odds 95 Strong Bets: Come and Don’t Come Bets 99 Using the Complete Strategy 102.
A
Aces – A bet that two 1s will show on the next roll.
Any Craps – A one unit one roll bet the next roll will be 2, 3, 12 with the payout usually being 7 to 1.
Any Seven – A bet the next roll will show a 7. Payout is usually 4 to 1.
Apron – The area behind the pass line on the craps table. All free odd bets are placed on the apron.
Arm – Skilled dice throwers who have believably mastered dice control and can manipulate the way the game is played. Known as “an arm”.
B
Back Line – The Do Not Pass Line.
Bank – The stack of chips placed on the craps table by the casino.
Bar 6-6 – Is a standoff with no total wins or losses. In this situation, bets placed may be withdrawn or alternatively, carried over to the next betting roll. Sometimes it’s Bar 1-1 or Bar 1-2.
Bar 12 or 2 – A push for bets on the Don’t Pass Line and the Don’t Come.
Behind – After the Don’t Come point is established, all checks are to go into the box placed “behind” the box number.
Behind the Line – A bet placed after the come out roll, on the Free-Odds.
Big 6 – A bet that a 6 will show before a 7 on the next roll. The payout is 1 to 1.
Big 8 – A bet that an 8 will show before a 7 on the next roll. The payout is 1 to 1.
Big Red – A bet that the next roll will show a 7.
Bones – Another name for the dice.
Black – Colloquial name for a $100 casino check.
Bowl – The container tray in which the spare dice is held by the stickman.
Boxcars – A bet on the number 12.
Box Man – The casino employee who supervises the dealers at the Craps table. He is usually also responsible for counting cash and gaming checks, settlling gambling disputes and general play of the game.
Box Numbers – The numbers 4, 5, 6, 8, 9 and 10 marked inside “boxes” on the layout are known as box or point number. The remaining numbers are known as natural numbers.
Box Up – The changing of dice for every new set.
Buffalo – A 5 unit bet on every Hard Way and number Eleven.
Buy Bet – When a 5% commission is paid to collect house advantage and to get correct odds. The bet is placed on any of the box numbers and are paid if the number shows before a seven.
C
C and E – A two unit and one roll bet that the next roll will show 2, 3, or 11. One unit is wagered on any Craps or “C” and the other unit is wagered on Eleven or “E”.
Change Only – When the player places cash on the craps table, the dealer or the player must call out “change only” to indicate that there is no action being taken on the cash and it will be used to converted into checks.
Checks – Chips used to play Craps. They are round, plastic tokens and used for placing bets.
Choppy – A game is described as choppy when there are a number of inconsistent passes and misses with none of the players experiencing any good runs of winning throws.
Cocked Die/Dice – When either or both dice are rolled and they land partly on the craps layout and lean partially against some other obstruction on the table. The boxman is then required to call the number on the die that would land face up if the obstruction were to be removed.
Cold Table – When shooters do not have much luck making their points or naturals.
Color Change – When a player exchanges playing chips for different denominations.
Color Up – Is applicable either when a player exchanges smaller denomination checks for larger ones; or when the player is intentionally handed larger checks as part of better customer service.
Come Bet – A bet placed after the come out roll that the dice, Payouts are on rolls of 7 or 11 and losses incurred for 2, 3 and 12.
Come Out Roll – It is the first roll when a new game is being started.
Comps – Complimentary drinks, room, food, etc provided by a casino to valuable players.
Craps – Numbers 2, 3 and 12 on the come out roll.
Crapless Craps – A type of Craps game offered at some casinos. When playing this version of craps, a roll of craps is not a loss at the come out. The number is instead marked as a point. House advantages on this game are much higher than regular versions of Craps and most experienced players tend to avoid Crapless Craps.
Crew – The collective name for all the casino employees running a Craps table.
D
Dealers – The casino employees in charge of a Craps table. There are usually 4 dealers for every craps game and they rotate positions. It is the dealer’s responsibility to pay out as well as place Free Odds and Lay bets.
Die In the Wood – When a die is rolled and it lands in a rack of chips.
Dime – A bet for $10.
Don’t Come Bet – When the player bets that the dice will not pass after the come out roll. Winnings are on a roll that shows 2 or 3 and losses are based on a 7 or 11. This bet can be easily removed at any time.
Don’t Pass Bet – This bet must be placed during the come out roll. Losses are on 7 and 11 with wins on 2 and 3. The role of 12 establishes a don’t pass point and once this is done, a 7 must show on the next roll for the bet to be a winner. throw of craps, or a 7 instead of the point.
Down Behind – This is usually called by the stickman, serving as a reminder to the dealer at the base that they must take losing Don’t Come bets.
Down with odds – A phrase used to describe the act of a dealer converting a player’s place bet to odds for their come bet that has traveled to a number. The place bet comes “down” after it is paid and is converted to a free odds bet for the come bet.
E
Easy Way – A roll of the dice with 4,6,8 and 10 and each die is different.
Edge – The advantage held by the casino over any wager made by a player.
E.T Bet – A bet that 11 or 12 will show in the next roll.
F
Choppy Table Craps Strategy Rules
Fade – When a player meets an opposing player’s bet in a private game rather than playing against the casino.
Field – The large area on the lay out with the numbers 3, 4, 9, 10, 11 and 12.
Field Bet – When a bet is placed on 3, 4, 9, 10, 11, or 12. Pays twice the amount of the bet if 2 and 12 are rolled .
Free Odds Bet – A bet paid at the correct/true odds. Usually wagered with another bet that has a house edge.
Front Line – Another term for the Pass Line.
G
H
Hardway – These bets can be placed on all boxes with even numbers. It is a bet that pairs 22, 33, 44, 55 will roll (made up with 4, 6, 8 or 10) before the 7 comes out. Bets are controlled by the stickman.
Hi / Lo – Two unit bet laid on the high 12 and the low 2.
Hi-Lo-Yo – Variation of the Hi/Lo bet with bets laid on three units, 2, 11 and 12.
Hook – When a player is positioned at the crap table between the base dealer and the stickman.
Hop Bet – One roll bets and can be wagered on any combination of dice numbers for the next roll. For example, the player will say “two, three hops for a dollar”. This means they are betting the 5 will be the next roll with the dice showing 2 and 3. Hop bets are a high house advantage bet and therefore best avoided.
Horn Bet – A 4 unit bet with 1 unit each on 2, 3, 11, and 12. The payouts for this bet are 15 to 1 when a 3 or a 11 rolls and 30 to 1 when a 2 or a 12 rolls. This bet is popularly considered an amalgamation of the worst craps bets and experts advise players not to use this bet.
Horn High Bet – 5 unit bet on 2, 3, 11 and 12 and the player calls a fifth number that is high.
Horn Numbers – 2, 3, 11 and 12.
Hot Table – A table where almost all the shooters are making the point.
I
Inside Bet – When a bet is placed on 5, 6, 8, or 9.
Inside Numbers – 5, 6, 8, or 9.
Insurance Bet – Two or more bets made in an attempt to cover each other.
J
Juice – Another term for vig (vigorish). The house edge.
K
L
Lammer – A plastic disc used by the dealers to designate, different bet situations.
Lay Bet – A bet that 4, 5, 6, 8, 9 or 10 (point numbers) will only roll after a 7.
Layout – The base of a Craps table clearly marked with the various bets available to players.
Line Bet – Bet placed on the Pass or Don’t Pass Line
Long and Strong – This is said by the stickman when the dice needs to be thrown hard so it hits the back wall of the table.
Little Joe – Slang for a hard 4 (2-2)
M
Marker – An IOU agreement signed by a player owing credit at a casino.
Marker Puck – The plastic disc used by dealers to indicate the ‘Off’ and ‘On’ points on the Craps table.
Maximum/Minimum – The limits on the maximum or minimum amount that can be wagered on a single craps bet.
Midnight – Single roll bet on the number 12
Miss – The outcome of craps or the show of a 7 before the point.
Money Plays – Dealer announces it when acknowledging the cash is being used on the craps table lay out.
N
Natural – When there is a throw of either a 7 or an 11 on the come out roll. Also known as natural seven or natural eleven.
Nickel – Used to describe a $5 chip.
No Bet – Announced by dealer when a player’s bet is not accepted at the table either because it was too late, incorrect value, improper dice throw etc.
O
Odds Bet – A bet with not house advantage and is paid at its true odds. However, such a bet is usually made in conjunction with a bit that does have a house edge.
Off – When a bet is designated as inactive or not working for the next roll. Called by the dealer, usually in response to a player’s request.
On – When a bet is designated as active.
One Roll Bet – When the outcome of the bet is entirely dependent on the next roll of the dice.
Outside Numbers – 4, 5, 9 and 10.
P
Pass Bet – A bet that the shooter will throw the point or a natural.
Parlay – Taking the winnings from one bet and adding the winnings to a bet and betting all the money.
Pass Line – This is the most common Craps bet. A winning bet is when either a 7 or an 11 show on the come out roll. A losing bet is when a 2, 3 or 12 shows.
Past Posting – This is an illegal act where a gambler places or adds to a bet that has already won.
Payoff – The paycheck received by the player for placing a wager.
Pips – The spots on the dice.
Pit – The casino area that contains the Craps tables.
Pit Boss – The designation of the casino employee in charge of supervising and overseeing the “pit”.
Place Bet – A bet that states a place number i.e. 4, 5, 6, 8, 9 or 10 will show before a 7 rolls.
Point – Any box number can be a point number and is established when the dealer places the puck on the number.
Press – Increasing a bet. The player informs a dealer that they want to “press” and the bet is usually increased by a factor of 2. The increments can be chosen at the discretion of the player.
Proposition Bet – Bets placed in the center of the craps table including both hardway and hop bets.
Purple – Slang term used to describe $500 checks.
Put Bet – Some casinos allow players to place this bet where the bet is “put” directly on a box number without worrying about going through the come. They have a high house advantage due to the flat portion of the bet never being in the come.
Q
Quarter – Slang term for a $25 check.
R
Rail – The area running along the top of the perimeter of the craps table where the players place their chips.
Right Bettor – The player who bets that the dice will win or pass.
Rounding – Rounding off of the payout amount to a whole number
Choppy Table Craps Strategy For Beginners
S
Seven Out – Rolling a seven before making the point. It is called by the stickman and is the end of a shooter’s turn with the dice.
Sequence Bet – A bet that is not necessarily determined by the next roll.
Shooter – The player currently rolling the dice.
Skinny Dugan – Slang term used for the number 7. According to Craps superstition, the number “7” should never be said in a game to avoid bad luck and hence slang terms should be used.
Slow Bleed – When a player loses all their money, slowly and steadily.
Snake Eyes – A slang term used for a roll of 2.
Square Pair – Slang term used for a hard eight.
Stacks – Also known as working stacks, is the stack of chips that the dealers place in front of themselves and are used to pay bets.
Stickman – The casino employee responsible for handling of the dice with a long stick.
T
Take the Odds – Making a Free-Odds bet as a right bettor.
Three Way Craps – Betting in multiples of` 3 with 1 unit each on the 2, 3 and 12.
Toke – A tip given to the dealer or other craps crew.
True odds – The right odds of an event happening depending on the probabilities of the dice as per the chart.
U
V
Vigorish or abbreviated as Vig – Originally a term used to refer to the percentage charged by a craps operator on bets. It is now sometimes used to refer to the House edge.
W
Whirl Bet – A 5 unit bet the next roll will be a 2, 3, 7, 11, or 12. Also known as the easiest way to make the 5 worst bets in the game.
Wrong Bettor – When a player bets that a dice will not pass.
Working Bet – A bet that is currently live or active and has not been called off by its player.
X
Y
Yo (Yo-leven) – The slang term used for the number eleven. Since it sounds like seven, eleven is called as yo –leven or simply yo to avoid confusion.
Z
Zuke – Casino slang for a toke or tip.
Choppy Table Craps Strategy Against
Choppy Table Craps Strategy Games
Advanced Strategies are bound manuals with unique information, not
available in bookstores. In these pages you'll find the most powerful
strategies for beating the casino at different games. They are not
intended for beginners but for average players aiming at playing at an
advanced level, using the strategies used by professionals.
The Cardoza Craps Master
Exclusive Offer! 3 Big Strategies!
At last, the secrets of the Grande-Gold Power Sweep, Molliere's Monte
Carlo Turnaround and the Montarde-D'Girard Double Reversethree big
strategiesare presented for the first time anywhere! These powerful
strategies are designed for the serious craps player, one wishing to
beat hot, cold tables and choppy tables.
1. The Grande-Gold Power Sweep (Hot Table Strategy) - This dynamic
strategy takes maximum advantage of hot tables and shows the player
methods of amassing small fortunes quickly when numbers are being
thrown fast and furious. The Grande-Gold stresses aggressive betting
on wagers the house has no edge on and makes you a powerhouse at a hot
table.
2. Molliere's Monte Carlo Turnaround (Cold Table Strategy) - For the
player who likes betting against the dice, Molliere's Monte Carlo
Turnaround shows how to turn a cold table into hot cash. Favored by an
exclusive circle of professionals who will play nothing else, the
uniqueness of this strongman strategy is that the vast majority of
bets
give absolutely nothing away to the casino!
3. Montarde-D'Girard Double Reverse (Choppy Table Strategy) - The
latest development and most exciting strategy in recent years. Learn
how to play the optimum strategies against the tables when the dice
run hot and cold (a choppy table) with no apparent reason. The Double
Reverse shows how to generate big profits and, of course, the majority
of our bets give nothing away to the casino! BONUS!!! - Receive The
Craps Master-Professional Money Management Formula ($15 value)
absolutely free! Used by pros, it features the stop-loss ladder.
Craps Master - $50